ACADEMIC WORKS
VANIAC MANIAC!! is a first person auto-walk using only mouse controls.
The game revolves around venturing down hallways and making the active decision to start or stop running, evading monsters traps and whatever other horrors patrol the derelict halls.
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Most assets created for the game were done in either Blockbench or Aesprite. This game was completed in a week.
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Made in GODOT 4.4 and is playable.
vamoose calaboose is a surreal 3D/2D puzzle game that seeks to.. be an experience.
Revolving around the idea of breaking out of a Calaboose or a Jail, in a strange environment where what should be 3D is 2D and vice versa. Working on this project was a headache but I pushed through anyway.
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Almost all assets were created in Aesprite, with the music being made in BeepBox. This game was completed over the course of two weeks.
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Made in GODOT 4.4 and is playable.
Ebbed Well is a text-based RPG that uses only around 16 images.
All about explore the depths of the Ebbed Well, this game takes the player through an uncanny experience. Each floor the player is given the choice to eather Analyze or Descend further into the well, though various foes lurk beneath the surface.
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Almost all assets were created in Aesprite, with the music being made in BeepBox. This game was complete in one week.
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Made in GODOT 4.4 and is playable.
Violet Stormdance is a 2D Bullet Hell that is focused on sound.
Primary loop of gameplay is that the player uses an umbrella to protect themself against the incoming onslaught of bullet. The bullets and their respective patterns are telegraphed solely by sound.
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Almost all assets were created in Aesprite, with all sound being made in BeepBox. This game was completed in one week.
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Made in GODOT 4.4 and is playable.
Ocular Downfall is a 2D platformer taking place in some sewage system.
Ascend, Ascend, Ascend!! Ocular Downfall seeks to push the player to their platforming limits by being rather difficult to complete. You charge up your jump, try to land properly on pipes or floating crates and pray you don’t fall into that pesky water.
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Almost all assets were created in Aesprite, with all sound being made in BeepBox. This game was completed in one week.
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Made in GODOT 4.4 and is playable.
Descending Blade is a 3D Action RPG that procedurally generates the map each time.
Wielding a trusty spear the player stabs various piles of living sludge in front of them. Evading attacks and pursuing a mysterious dungeon in order to continue ‘attuning’ deeper.
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Almost all assets were created in Aesprite, with all sound being made in BeepBox. This game was completed in one week.
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Made in GODOT 4.4 and is playable.
DROUND: Colorless Masquerade is a 2D Action-platformer that is primarily grayscale.
Centered around a single simplistic stage, Colorless Masquerade seeks to be the successor to D:EMO. It features a massive improvement to controls and game feel alongside remastered textures and UI.
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All assets were created in Aesprite, with all sound being made in BeepBox.
This game is still being worked on and has been in development for about 6 months.
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Made in GODOT 4.4
Anything Throws is a 3D puzzle physics game.
A group project and a stand out here as it is the only game not solely developed by me. It centers around collecting objects to throw at a wall and break it down.
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For this project, my work was doing the programming, centering around the destructiveness of the environment and throwing.
This game was completed over the course of 3 months.
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Made in Unity