PERSONAL PROJECTS
DROUND: Eternal Memories Ornate is a passion project being worked on for at least two years.
What started being made in HTML using duct-tape and glue, for an assignment became a long ongoing active project of mine that I give much care into. DEMO follows the story of the protagonist Paintricia, who had a mysterious nightmare and wishes to tell her best friend, Lucinda about what she dreamt about! The gameplay is an action platformer mixed with bullet hell aspects and with a short gameplay loop reminiscent of the arcade era of gaming.
Developed on GODOT 4.2.2, DEMO has helped me learn better programming habits and file management alongside using the softwares of Aseprite and Beepbox together.
Began active development in 2023 and is still in active development to this date.
Aerialis is a passion project being worked on for around ten years.
A modded project for Minecraft: Bedrock edition, it features a custom expansively built map from the ground up and changes the entire gameplay loop of Minecraft into that of an Action RPG. It focuses on the player called a Champion venturing through dungeons and defeating bosses while collecting new weapons, armor, and materials to achieve higher heights and progress through the story, learning what has happened to these lands and what Gods must be felled.
Aerialis has dictated the learning of several programs to be developed, including but not limited to: Aseprite, Blockbench, Visual Studio Code, Audacity, Beepbox, and more.
The development cycle of Aerialis has been interesting, starting with me as the sole developer but slowly gaining the assistance of a select few others. My current responsibilities as the project lead has been delegating what should be worked on, doing the programming, modelling, and more.
Began development in approximately 2015 and is still in active development to this date.