PERSONAL PROJECTS
DROUND: Eternal Memories Ornate is a passion project being worked on for at least two years.
What started being made in HTML using duct-tape and glue, for an assignment became a long ongoing active project of mine that I give much care into. DEMO follows the story of the protagonist Paintricia, who had a mysterious nightmare and wishes to tell her best friend, Lucinda about what she dreamt about! The gameplay is an action platformer mixed with bullet hell aspects and with a short gameplay loop reminiscent of the arcade era of gaming.
D:EMO taught me the brunt of my artstyle, and helped me learn how to properly manage files, systems, back-ends, and more. DEMO will be finishing development within the next week or two, and as a whole has taught me miles on how to scale a project so that it can be properly finished.
DEMO has also helped me explore how to create pleasing music to the ears.
Developed on GODOT 4.2.2, DEMO has helped me learn better programming habits and file management alongside using the softwares of Aseprite and Beepbox together.
Began active development in 2023 and is still in active development to this date.
Aerialis is a passion project being worked on for around ten years.
A modded project for Minecraft: Bedrock edition, it features a custom expansively built map from the ground up and changes the entire gameplay loop of Minecraft into that of an Action RPG. It focuses on the player called a Champion venturing through dungeons and defeating bosses while collecting new weapons, armor, and materials to achieve higher heights and progress through the story, learning what has happened to these lands and what Gods must be felled.
Aerialis has dictated the learning of several programs to be developed, including but not limited to: Aseprite, Blockbench, Visual Studio Code, Audacity, Beepbox, and more.
The development cycle of Aerialis has been interesting, starting with me as the sole developer but slowly gaining the assistance of a select few others. My current responsibilities as the project lead has been delegating what should be worked on, doing the programming, modelling, and more.
Aerialis has taught me very well, and I can pinpoint it as what would be the project to kick off my love of designing worlds and stories that can be interacted with. For Aerialis, I have achieved certain feats like overriding how Minecraft calculates damage and building my own damage system, custom movement systems, and a plethora of other systems and mechanics.
Began development in approximately 2015 and is still in active development to this date.